﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace GameName1
{
    class BonusAlien : Alien
    {
        public BonusAlien(Vector2 position) : base(position)
        {
        }

        public override Vector2 Velocity { get; set; }
        public override Vector2 Position { get; set; }

        public override void HandleHit()
        {
            throw new NotImplementedException();
        }
        public override void Move()
        {
            throw new NotImplementedException();
        }
    }
}
